Advances in Engineering Innovation

Advances in Engineering Innovation

Vol. 1, 20 September 2023


Open Access | Article

Research on E-commerce platform experience based on virtual reality technology

Yingxia Zhou 1 , Xujie An * 2
1 Guangdong University of Science and Technology
2 Guangdong University of Science and Technology

* Author to whom correspondence should be addressed.

Advances in Engineering Innovation, Vol. 1, 36-41
Published 20 September 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Yingxia Zhou, Xujie An. Research on E-commerce platform experience based on virtual reality technology. AEI (2023) Vol. 1: 36-41. DOI: 10.54254/2977-3903/1/2023007.

Abstract

With the continuous development of virtual reality technology, more and more industries are attempting to apply it to practical scenarios. E-commerce platforms, as an important component of modern commerce, have also begun to explore how to utilize virtual reality technology to enhance user experience. This article provides an overview of the current application status and trends of virtual reality technology in the field of e-commerce, analyzes the impact and mechanism of VR technology on e-commerce user experience, and explores the application modes and methods of VR technology in e-commerce platform experience. At the same time, this article also proposes corresponding countermeasures for the problems existing in VR technology in e-commerce platforms, in order to provide reference for the virtual reality of e-commerce platforms.

Keywords

virtual reality technology, E-commerce platforms, user experience

References

1. Lin Xu,&Chen Lijuan (2018) Research on CBD Micro Circle E-commerce Platform Based on VR Virtual Reality Technology Neijiang Technology, 39 (3), 3

2. Jiang Xianmei (2011) Research and implementation of an e-commerce display platform based on virtual reality technology (Doctor dissertation, Jiangxi Normal University of Science and Technology)

3. Wang Ruchuan,&Liu Yijin (2001) Research on the New Generation E-commerce Model Based on Virtual Reality Technology Journal of System Simulation (S2), 3

4. Wang Mei,&Zhang Haoyu (2020) Research on Digital Museum Exhibition Design and User Experience Based on Virtual Reality Technology Henan Science and Technology (17),

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
ISBN (Print)
ISBN (Online)
Published Date
20 September 2023
Series
Advances in Engineering Innovation
ISSN (Print)
2977-3903
ISSN (Online)
2977-3911
DOI
10.54254/2977-3903/1/2023007
Copyright
20 September 2023
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated